top of page

WaveBreakers

A Change In Scenery
Developed/Showcase: November 13, 2025

Marble Surface

The team and I have been doing a lot of work to clean up the transitions,  integrate some better UI feedback across separate systems and just iron out a few issues here and there.

Most of all though, you can see that the endless void of space is not as visible any more! We are still adding other pieces of scenery to make the area feel less sterile, but this is a good step closer towards what the final result will be.

Here is some footage from one of our latest tests, that highlights my work on integrating the UI responses into the build system:

Here is another clip of a fun moment involving the tower possession mechanic which I have been helping on in my preparations in integrating controller support:

Want To Follow The Project?​​​

To stay up to date with the whole team's progress, visit out Itch page, where you can even play an early build of the game! 

https://syntaxsurfers.itch.io/wave-breakers-firstperson-strategy-hybrid-tower-defense

​​​

If you are interested in viewing my own progress on the project, feel free to view my dev logs for the project!​​

WaveBreakers Updates

© 2025 Damon S. Green II. Powered and secured by Wix

bottom of page