Vesper
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine. Vesper is inspired by the Hazel Engine developed in theCherno's Game Engine Architecture series on YouTube.
​​
Development is currently ongoing and no previous versions have been released, although the code can be be accessed on GitHub. https://github.com/nomadiidamon/Vesper
HTML documentation for this project was automatically generated using Doxygen and is hosted through GitHub pages.​
​The PDF version of the documentation was generated from the LaTeX output of Doxygen using MiKTeX.​​​
​


For more detailed updates on the development of Vesper, check out some of these update posts!​​​​
